Visualization and Intelligence

-Questions to address:

  • what if television, video games, and surfing the web is good for you?
  • Answer: Youtube, Facebook, Grand Theft Auto, World or Warcraft, The Bachelor. Digital, visual stimuli is everywhere, and people will continue to gorge upon the vivid and pictorially focused fruits of the digital era. We have to obey the times. I think the prejudices against actively using the digital age as a foundational tool stem from a lack of honesty within the education system…Tradition is a terrible thing… There is denial that visualization and intellegence can weave together and be generative in a useful way because its deemed as new territory. Wrong. Pictures have been with us forever and have such immense potential to influence us just for that reason. To become well-versed in digital life is to bring yourself out of a place that is quickly becoming stale.
  • what if exercising the modes of cognition demanded by visually sophisticated video game and web environments could actually increase your intelligence?
    Intellegence isn’t static, so this seems like a more than likely evolution of education and thought. If we’re basing our lives on the digital, to be at ease in the realm of it would make your more savvy..

Ulric Neisser and James Flynn:

-we’re not getting sillier from digesting all these visual information. the Flynn Effect notes that IQ test scores have been increasing steadily since it was first issued.

-some possible explanations for this increase:

  • children attend school longer now and have become more familiar with the testing of school-related material. (unsatisfactory b/c the increase in scores is mainly due to improvements in non-academic areas.
  • nutrition and child-rearing practices.
  • change in cognitive environment: increase in exposure to various types of visual media.

Have more visual stimuli than ever before and are now more capable of analysing them quickly and accurately. eg. See patterns, recognize things based on font, reflexes (video games), focus. (visual analysis is perhaps one of the most active modes of cognition.)

another example:

more examples at:

-as an exercise, we can give couple examples and time how long it takes people to answer them. then ask them how the visual representation of the puzzle actually help them solve the puzzle quicker. ask for possible explanations of why these kinds of pattern recognition come so quickly to us now. (hopefully people might say stuff like “did something like this before”, “accustomed to seeing tables or matrices”..etc)

Also means we learn from visuals better than we used to and can make connections (pattern rec.) that fewer could before. Better at interpreting situations? More capable of visualizing outcomes than before?


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